## Monster a Day


### Module Dependencies:
- [Plutonium](https://get.5e.tools/plutonium/module.json)
- [Teleport](https://raw.githubusercontent.com/knassher/FVTT-Teleport/master/module.json)
- [Dynamic Effects](https://gitlab.com/tposney/dynamiceffects/raw/master/package/module.json)
- [Foundry Community Macros](https://raw.githubusercontent.com/foundry-vtt-community/macros/bdebc64d62034644b5c97683fa3585072edb0872/module.json)

### WORLD FILE Version 
- Maps - Not Done
- Cover - Not Done
- Windows Assigned - Not Done
- Secret Doors Defined - Not Done
- Macros - Not Done
- Teleports Defined - Not Done
- Updated item/spells/monsters from Plutonium's Dataset - Not Done

### COMPENDIUM Version

- v0.1.2 - 13/09/2020 - Move into Plutonium proper with new installation option; Check Dependency script fixed; Version incremented Compatibility with: FVTT Core 0.66 and DND5e 0.95

- v0.1.1 - 25/07/2020 - Removed Tab prefix to overcome Beyond20 failing.; Updated to DnD system 0.94. Removed Tab prefix to overcome Beyond20 failing. Applied Tim Posney's excellent [**Merge Walls**](https://gitlab.com/tposney/mergewalls/tree/master) to address issues with the Roll20 exports (stacking walls and points creating unneeded additional walls/vertices to try to factor off for Lighting); Started reducing /compressing graphics and branching off for community enhanced versions